GameStop USA

July 30, 2018

GameStop is all about innovation

GameStop was originally a small educational software retailer called Babbage’s, after English mathematician and computer pioneer, Charles Babbage, inventor of the computer in 1837. GameStop opened its first store in Dallas, Texas, in 1984. As the store became more specialized in gaming software, the name was changed from Babbage’s to GameStop.

GameStop’s 3243 U.S. Store Locations

GameStop Store Map

GameStop Store Map

Gamestop was owned by Barnes & Noble until it separated from them in 2004. It is one of the largest video game retailers in the world with 3,243 U.S. store locations and over 7,200 worldwide.

A Fortune 500 and S&P 500 company, GameStop Corp., is a global, multichannel video game, consumer electronics and wireless services retailer.

Offering consumers more…

GameStop is a large group of specialty retailers which includes www.GameStop.com; Game Informer® magazine-the world’s leading print and digital video game publication; PowerUp Rewards, with 55 million members worldwide; a digital PC game distribution platform available at  www.GameStop.com/PC; Simply Mac, the largest certified retailer of Apple’s full line of
products www.SimplyMac.com; Spring Mobile, an authorized dealer of AT&T wireless services http://Springmobile.com; and, ThinkGeek, the premier retailer of unique video game and pop culture products.

Keeping an eye on our carbon footprint

Newsweek magazine named GameStop one of the greenest big companies in America, ranking it 6th out of 52 retailers and 228th out of the 500 companies on the Newsweek list. The company continues to work on improving its carbon footprint by upgrading its recycling methods. For example, GameStop revolutionized the video game industry by launching its one-of-a-kind buy-sell-trade program.

Geeknet, Inc.

In 2015, GameStop acquired Geeknet, Inc., the parent company of  ThinkGeek. By 2016, GameStop had opened their first ThinkGeek retail store in New York City.

According to Forbes

GameStop technology brands accounted for $803 million of revenues in 2017 and are expect to grow in the coming years. Accordingly, Forbes estimates GameStop’s Digital Products, Retail and Technology Brands segment revenues to grow 5% to $2.9 billion in 2018.

And, that’s all good news for consumers!

Gloria Sauve
Communications and Marketing

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